About
October 17th, 2009
Welcome to my portfolio.
I am a recent graduate from the Rochester Institute of Technology (RIT) where I receieved my master’s in Game Design and Development and my bachelor’s in Information Technology.
As a master’s student I contributed to both engine and gameplay development for our three games. Each game was written for the PC written in C++ using the DirectX 10 API. My current focus in game development is to determine the best ways to implement multi-threading to take advantage of multi-core architectures. As part of my capstone project for my master’s degree I implemented a multi-threaded system in order to run our artificial intelligence on separate cores in order to increase performance over a single threaded system.